Animated NES CHR Banks

To create animated background elements in late-era NES games, developers used a technique called "bank switching". By rapidly swapping certain chunks of graphics data in and out of memory, while the coordinates of said graphics elements are rendered on-screen, it creates a convincing animation effect. Here I've assembled those graphics banks into singular images, colorized them, and animated them into GIFs.
(Inspired by a tweet by @eggboycolor)

Batman: Return of the Joker
Sunsoft, 1991
Nine 32x128 banks
1x | 3x

Bucky O'Hare
Konami, 1992
Two 128x64 banks
1x | 3x

Gimmick!
Sunsoft, 1992
Five 32x128 banks
1x | 3x

Gremlins 2: The New Batch
Sunsoft, 1990
Six 64x128 banks
1x | 3x

Little Nemo: The Dream Master
Capcom, 1990
Two 128x64 banks
1x | 3x

Shatterhand
Natsume, 1991
Two 128x64 banks
1x | 3x

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